Front Mission 5: Scars of the War vs Front Mission 2
Side-by-side comparison of features, pricing, ratings, and alternatives.

Front Mission 5: Scars of the War is a tactical role-playing game developed by Square Enix Product Development Division 6 and published by Square Enix. Released exclusively for the PlayStation 2 in December 2005, the title concludes the mainline PlayStation-era Front Mission narrative arc with a gritty, mature depiction of prolonged warfare across multiple decades. Players command squads of customizable Wanzers in intricate turn-based strategy combat encounters. The game features deep mechanical customization, a dramatic storyline following protagonist Walter Feng, and refined combat mechanics that build upon the legacy of its predecessors to deliver an immersive science fiction experience.
Front Mission 2 is a tactical role-playing game developed by G-Craft and published by Square, placing players in the middle of a gritty futuristic military conflict. You command squads of giant customizable combat vehicles known as Wanzers across grid-based battlefields, making critical strategic decisions during tense turn-based combat encounters. Set in the fictional Aloris region, the story follows multiple protagonists caught up in a military coup. Players must manage pilot skills, upgrade Wanzer components like arms, legs, and shoulders, and balance loadouts to overcome diverse tactical challenges and enemy formations throughout the campaign.
- Deep and rewarding Wanzer customization system
- Mature and engaging military science fiction storyline
- Refined turn-based tactical combat mechanics
- Memorable atmospheric presentation and soundtrack
- Deep and rewarding Wanzer customization options
- Engaging grid-based tactical combat mechanics
- Complex and mature military storyline
- Multiple character perspectives enriching the lore
- Never officially released outside of Japan in its original form
- Steep learning curve for newcomers to the tactical genre
- Limited to single-player gameplay without multiplayer modes
- High difficulty curve can be punishing for newcomers
- Pacing of animations and movement can feel slow by modern standards
- Limited to single-player offline campaigns
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