Strike Fleet vs 688(I) Hunter/Killer
Side-by-side comparison of features, pricing, ratings, and alternatives.
Strike Fleet is a naval warfare simulator developed by Lucasfilm Games and published by Electronic Arts. The game was released in 1987 and allows players to engage in single-player battles, using historical warships and tactics. Players can choose from various scenarios, including World War II battles, and control their fleet to achieve victory. The game features realistic graphics and sound effects for its time, providing an immersive experience for players.
Take the helm of a US Navy Los Angeles‑class attack submarine and engage in tactical underwater warfare. The game blends detailed sonar simulation with strategic mission planning for both solo and multiplayer battles.
- Realistic graphics and sound effects
- Historical accuracy and authenticity
- Challenging gameplay and steep learning curve
- Customizable scenarios and mission editor
- Deep and authentic submarine simulation
- Robust mission editor for custom content
- Multiplayer support adds replayability
- High historical accuracy
- Limited multiplayer options
- Steep learning curve may deter casual players
- Graphics and sound effects may appear outdated compared to modern games
- Limited platform availability
- Outdated graphics by modern standards
- Steep learning curve for newcomers
- Limited documentation and tutorials
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Alternatives to Strike Fleet
View all →Alternatives to 688(I) Hunter/Killer
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Command a WWII U‑boat in a realistic Pacific theater experience.

Command a WWII U‑boat in the most authentic Atlantic naval simulation ever made
The Verdict
AI-generated from listing data688(I) Hunter/Killer offers a deeper, multiplayer‑focused submarine simulation with a robust editor, while Strike Fleet provides broader historic ship variety but only single‑player.
Key differences
- •688 includes LAN/Internet multiplayer; Strike is single‑player only.
- •688 is centered on Cold War submarines; Strike covers multiple ship classes from WWII.
- •688 provides a dynamic AI that adapts tactics; Strike’s AI is less described.
- •Both have mission editors, but 688’s editor is highlighted for community sharing.
Gameplay & fun factor
688 delivers authentic submarine controls and adaptive AI, offering a niche but highly immersive experience.
Platform availability
Both are PC titles; no other platforms are specified for either game.
Price & value
688 is priced at $49.99; Strike's price is not listed, making direct value comparison impossible.
Multiplayer / co‑op
688 supports LAN and internet multiplayer; Strike is single‑player only.
Content & replayability
688’s mission editor, community sharing, and dynamic AI give higher replay value than Strike’s limited multiplayer.
Difficulty & accessibility
Both games are noted to have steep learning curves, deterring casual players.
Graphics & performance
Both are described as having outdated graphics by modern standards.
Choose Strike Fleet if…
Players seeking varied historic warships and single‑player battles.
Choose 688(I) Hunter/Killer if…
Submarine enthusiasts wanting realistic Cold War simulation with multiplayer.
Common questions
Which game supports multiplayer?
688(I) Hunter/Killer includes LAN and internet multiplayer; Strike Fleet is single‑player only.
What is the price of each game?
688(I) Hunter/Killer costs $49.99; Strike Fleet’s price is not specified in the provided facts.
Is there a steep learning curve?
Both titles are described as having steep learning curves, making them challenging for newcomers.


