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Mega Man Network Transmission

Mega Man Network Transmission

Battle the Zero Virus in this action-packed GameCube spin-off of the Battle Network series.

Our Verdict

Best for

Mega Man fans wanting a challenging action-platformer spin-off.

Skip if

Players frustrated by high difficulty spikes and repetitive levels.

What is Mega Man Network Transmission?

Mega Man Network Transmission is an action-platformer and role-playing game developed by Arika and published by Capcom for the Nintendo GameCube. Set one month after the events of the original Mega Man Battle Network, the story follows Lan Hikari and his NetNavi, MegaMan.EXE, as they investigate a mysterious and destructive computer virus known as the Zero Virus that is infecting NetNavis across the internet. Blending traditional 2D side-scrolling platform action with the deck-building and battle chip mechanics of the GBA series, the game challenges players to navigate virus-infested networks, battle corrupted Navis like FireMan.EXE, and uncover the truth behind a faulty vaccine. Released in March 2003 in Japan and later that year in North America and PAL regions, it offers a unique console-based crossover of platforming and RPG gameplay.

SpecificationsAI-estimated

msrp$49.99
developerArika
publisherCapcom
age ratingESRB E
multiplayerSingle player
critic score64/100
release date2003-03-06

Key Features of Mega Man Network Transmission

Experience traditional 2D side-scrolling platform gameplay starring MegaMan.EXE on the Nintendo GameCube.
Utilize the Battle Chip data system to customize MegaMan's arsenal and unleash powerful attacks in combat.
Investigate the origins of the dangerous Zero Virus threatening the net and trapping NetNavis like Roll.EXE.
Engage in challenging boss battles against infected NetNavis such as FireMan.EXE.
Explore intricate network stages filled with traps, enemies, and obstacles unique to the Battle Network universe.
Manage Lan Hikari's personal information terminal (PET) to acquire upgrades and prepare for network incursions.

Use Cases for Mega Man Network Transmission

1

Playing classic GameCube action games

Experience a unique console spin-off from the beloved Mega Man Battle Network franchise.

2

Experiencing 200X NetNavi lore

Follow the storyline set one month after the defeat of the Life Virus and the WWW organization.

3

Challenging platformer gameplay

Test your reflexes against demanding side-scrolling platforming levels and tough boss encounters.

4

Collecting retro Capcom titles

Add a lesser-known Arika-developed GameCube title to your classic gaming library.

Pros & Cons of Mega Man Network Transmission

Pros

  • Unique blend of platforming and Battle Network RPG mechanics
  • Engaging soundtrack and clean 3D-rendered character models
  • Expands the lore of the Mega Man Battle Network universe
  • Challenging difficulty that rewards strategic chip usage

Cons

  • Can feature high difficulty spikes and frustrating platforming sections
  • Level design can feel repetitive across certain network areas
  • Lacks multiplayer features found in other Battle Network titles

Frequently Asked Questions

Who developed Mega Man Network Transmission?

The game was developed by Arika and published by Capcom.

What platform is the game available on?

Mega Man Network Transmission was released exclusively for the Nintendo GameCube.

Is this game part of the Battle Network series?

Yes, it is a console spin-off set in the Mega Man Battle Network continuity, taking place one month after the first game.

Does the game feature multiplayer support?

No, Mega Man Network Transmission is strictly a single-player experience.

Pricing Overview

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Paid (One-time)

Detailed plans are not listed. Visit the official website for pricing information.

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Target AudienceMega Man fans and retro gamers

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