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Wishbringer

Wishbringer

A classic beginner-friendly interactive fiction adventure set in Festeron.

Our Verdict

Best for

Retro gamers wanting an accessible, well-written text adventure.

Skip if

Players seeking high replay value or modern parser flexibility.

What is Wishbringer?

Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. As a postal clerk in the fishing village of Festeron, you are tasked with delivering an envelope to Ye Olde Magick Shoppe, only to find the town transformed into the sinister Witchville after a kindly shopkeeper asks you to rescue her cat from The Evil One. Armed with the magical Wishbringer stone, you must navigate puzzles using seven unique wishes requiring specific objects to defeat The Evil One within a few hours. Designed as an accessible entry point to interactive fiction for inexperienced players, this text-based adventure delivers an engaging fantasy mystery filled with clever challenges.

SpecificationsAI-estimated

developerInfocom
publisherAsgard Software, Infocom
multiplayerSingle player
release date1985-05-01

Key Features of Wishbringer

Engage in classic text-based interactive fiction where your typed commands dictate the story.
Utilize a magical Wishbringer stone that grants seven distinct wishes for advice, darkness, flight, foresight, freedom, luck, and rain.
Solve beginner-friendly puzzles designed to provide a gentle introduction to text adventures without frustrating roadblocks.
Explore the quaint fishing village of Festeron and its sinister counterpart Witchville in a race against time.
Interact with memorable characters, including a cranky postmaster and a kindly magic shop proprietor.
Rescue a missing cat from the clutches of the mysterious sorceress known as The Evil One.

Use Cases for Wishbringer

1

Introduction to IF

Newcomers to text adventures can learn the genre through accessible puzzles.

2

Retro Gaming

Fans of vintage computer games can experience a celebrated 1980s classic.

3

Puzzle Solving

Players can test their logic by combining objects with magical wishes.

4

Interactive Storytelling

Readers can enjoy a narrative-driven fantasy mystery where they control the protagonist.

Pros & Cons of Wishbringer

Pros

  • Accessible difficulty curve makes it great for beginners
  • Engaging and atmospheric fantasy storyline
  • Clever use of the magical wish mechanics
  • Well-written text prose by Brian Moriarty

Cons

  • Limited replay value once all puzzles are solved
  • Text parser can occasionally be restrictive compared to modern games
  • Short overall length relative to harder Infocom titles

Frequently Asked Questions

Who developed Wishbringer?

Wishbringer was written by Brian Moriarty and published by Infocom in 1985.

What is the main objective of the game?

You must rescue a magic shop owner's cat from The Evil One and restore the town of Witchville back to Festeron.

How does the Wishbringer stone work?

The stone can grant seven specific wishes when combined with suitable objects, but each wish can only be used once per game.

Is Wishbringer suitable for beginners?

Yes, it was specifically designed to be an easier game than typical Infocom releases to introduce players to interactive fiction.

Pricing Overview

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Paid (One-time)

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