Amnesia: A Machine for Pigs vs Gone Home
Side-by-side comparison of features, pricing, ratings, and alternatives.

From the creators of Amnesia: The Dark Descent and Dear Esther comes a chilling first-person horror game that plunges players into the depths of industrial nightmares. In the year 1899, wealthy industrialist Oswald Mandus awakens in his bed, wracked with fever and haunted by a dark, infernal machine rumbling beneath his home. Tormented by memories of a disastrous Mexican expedition and consumed by guilt, Mandus discovers that his children are in grave peril. As he navigates the silent, shaking halls of his estate, he must confront twisted creations and uncover the dark truth of a failing industrial utopia to save his family.
Gone Home is a first-person interactive exploration simulator developed by The Fullbright Company. Players step into the shoes of Katie, a university student returning from abroad to her family's newly inherited Oregon house in June 1995, only to find it completely deserted. As you navigate the richly detailed environment, you examine everyday objects, unlocked doors, notes, and cassette tapes to piece together the emotional story of your family's lives and discover what happened to your younger sister, Sam.
- Compelling and dark narrative
- Incredible atmospheric sound design
- Engaging environmental puzzles
- Available across multiple modern platforms
- Deeply immersive and authentic 1995 atmosphere
- Compelling environmental storytelling that rewards curiosity
- Emotional and memorable narrative payoff
- Intuitive and naturalistic object interaction mechanics
- Less inventory management than the original game
- Linear gameplay with limited replayability
- Focuses more on story than pure survival mechanics
- Short runtime relative to standard AAA games
- Very limited replay value once the mystery is solved
- Minimal traditional puzzle gameplay or challenge
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Alternatives to Amnesia: A Machine for Pigs
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A horrifying first-person journey into greed, power, and madness in 1899.
The Verdict
AI-generated from listing dataBoth are narrativeโdriven singleโplayer experiences, but Amnesia offers horror tension and puzzles, while Gone Home provides a calmer, shorter mystery exploration.
Key differences
- โขGenre: horror survival vs. peaceful mystery exploration
- โขGameplay tension: combat/stealth encounters in Amnesia vs. no combat in Gone Home
- โขRuntime: Amnesia slightly longer with more puzzles; Gone Home is notably brief
- โขAtmosphere: Victorian industrial dread vs. 1995 suburban realism
- โขPrice: $19.99 for Amnesia, $14.99 for Gone Home
Gameplay & fun factor
Amnesia adds stealth, evasion, and environmental puzzles; Gone Home lacks combat or challenge.
Platform availability
Amnesia is listed as available across multiple modern platforms; Gone Homeโs platforms not specified.
Price & value
Gone Home costs $14.99 versus Amnesia $19.99, offering lower entry cost.
Multiplayer / coโop
Both are singleโplayer only.
Content & replayability
Amnesiaโs linear story with limited replayability, but slightly more content than Gone Homeโs very short mystery.
Difficulty & accessibility
Gone Home has no combat or failure states, making it more accessible than Amnesiaโs horror and stealth challenges.
Graphics & performance
Neither fact provides specific graphics or performance data; both are modern releases.
Choose Amnesia: A Machine for Pigs ifโฆ
Players who crave horror, puzzles, and a longer, tense narrative experience.
Choose Gone Home ifโฆ
Players who prefer a brief, lowโstress, storyโrich exploration without combat.
Common questions
Which game is cheaper?
Gone Home costs $14.99; Amnesia costs $19.99.
Do either of these have multiplayer?
Both are singleโplayer only.
Is there combat in either title?
Amnesia includes stealth encounters with monsters; Gone Home has no combat or failure states.

