Empire Earth III vs Empire Earth: The Art of Conquest
Side-by-side comparison of features, pricing, ratings, and alternatives.


Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment. Released on November 6, 2007, the game is the final installment in the Empire Earth series and spans world history across five distinct epochs. Players can choose from three unique factions—Western, Middle Eastern, and Far Eastern—each featuring specialized buildings, units, and technologies. The game offers both single-player and multiplayer modes, challenging users to conquer rivals and expand their dominance across the globe.
Empire Earth: The Art of Conquest is the official expansion pack to the classic real-time strategy game, developed by Mad Doc Software and published by Sierra Entertainment. Building upon the foundation of the original game, this expansion introduces thrilling new strategic dimensions including unique civilization powers, distinct hero units, and two new playable civilizations: Japan and Korea. Players can immerse themselves in three distinct narrative-driven campaigns that span vastly different eras, taking them from the legendary battles of Ancient Rome through the global conflicts of World War II all the way to futuristic warfare on 24th Century Mars. With new units and expanded tactical options, it delivers a comprehensive challenge for strategy enthusiasts.
- Features three distinct playable factions with unique units and technologies
- Spans five historical epochs of human civilization
- Includes both single-player and multiplayer gameplay modes
- Offers a global conquest campaign structure on a world map
- Adds compelling new civilizations like Japan and Korea
- Engaging campaigns spanning diverse historical and futuristic settings
- Introduces game-changing civilization powers and hero units
- Expands the strategic depth of the original Empire Earth
- Received generally unfavorable reviews from critics upon release
- Contains fewer epochs than previous titles in the franchise
- Simplifies some mechanics compared to earlier entries in the series
- Graphics have aged significantly since its 2002 release
- Can be difficult to run on modern operating systems without community patches
- Balancing issues present in certain multiplayer match-ups
More alternatives & similar tools
Alternatives to Empire Earth III
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Lead civilizations through 15 epochs of human history in this epic real-time strategy game.

Expand your historical empire across time from Ancient Rome to 24th Century Mars.
Alternatives to Empire Earth: The Art of Conquest
View all →
Lead new civilizations through history in this strategic expansion pack.

Lead civilizations through 15 epochs of human history in this epic real-time strategy game.

Command global factions through five historical epochs in real-time strategy combat.
The Verdict
AI-generated from listing dataEmpire Earth: The Art of Conquest (B) offers higher critical acclaim and more diverse campaigns, while Empire Earth III (A) is newer but less well‑received.
Key differences
- •Critic scores: B 73/100 vs A 40/100.
- •Content focus: A spans five epochs with three factions; B adds Japan/Korea and campaigns from Ancient Rome to Mars.
- •Release date and tech: A (2007) runs on newer systems; B (2002) may need patches for modern OS.
- •Graphics: B’s visuals are dated; A has more recent graphics but no specific quality claim.
- •Gameplay depth: B includes civilization powers and hero units; A simplifies mechanics compared to earlier series entries.
Gameplay & fun factor
B adds civilization powers, hero units, and varied campaigns, offering deeper strategic options.
Platform availability
A released later (2007) likely compatible with current PCs; B may need community patches for modern OS.
Price & value
B lists an MSRP of $19.99; A has no price listed, making B’s cost explicit and lower.
Multiplayer / co‑op
Both support single‑player and multiplayer modes; no further distinction provided.
Content & replayability
B offers multiple historical and futuristic campaigns plus civilization‑specific powers, increasing replay value.
Difficulty & accessibility
A simplifies some mechanics relative to earlier titles, potentially lowering the learning curve.
Graphics & performance
A’s 2007 engine is newer; B’s graphics are noted as significantly aged.
Choose Empire Earth III if…
Players who need modern compatibility and prefer simpler RTS mechanics.
Choose Empire Earth: The Art of Conquest if…
Players who prioritize critical acclaim, deeper features, and diverse campaign settings.
Common questions
Which game has better reviews?
Empire Earth: The Art of Conquest scored 73/100, while Empire Earth III scored 40/100.
Will the older game run on today’s PC?
B may require community patches to run on modern operating systems.
What unique units does each game offer?
A provides three factions with unique units; B adds Japan and Korea plus civilization‑specific powers and hero units.

